Primordia game11/20/2022 ![]() ![]() ![]() The mouse issue, which is caused largely though not exclusively by the way Steam overlay interacts with AGS, was something we were unaware of when we started making the game because (1) we didn't expect to sell the game through Steam and (2) essentially no AGS games were being sold through Steam, so it wasn't a known issue. #Primordia game codeJust to explain, we didn't code AGS, the engine in which Primordia (and, for example, Gemini Rue, The Cat Lady, Ben There, Dan That, and Quest for Infamy) was made. I already uninstalled the game, shame because it looked alright despite being forced to play in a window.Įuphytose - Sorry to hear you've uninstalled it. When I have to change settings that are used by basically everything else (the mouse), I'm not going to bother. I don't mind fiddling with setting files or installing usermade patches, because that's only affecting the game itself. This isn't a solution, it's a dodgy workaround. The "solution" is to use Windows godawful speed scaling to overcome the issue. Your game is somehow applying an insane amount of acceleration, only in its own window. Even Flash is better than this, and that's really saying something considering Flash is terrible. ![]() It took us 2 years, what a bunch of losers.There's no need to get angry, you could have taken 5 years to make your game, had it been with a proper engine this would have been worth the wait. While we're at it, in fact coding the entire game should be done in a week. Even a game from 2003 has no issue with the mouse. How hard is it to tell the game to use hardware cursor or raw input? Probably not much, every game does that. In my entire library, this is the only game that's given me issues with the mouse. I've already said I'm not going to tweak all my mouse settings for one game. ![]()
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